You are a prisoner in the dungeon of an evil genius.
Do you have the intelligence, the strength, and the perseverance to escape?
The challenge has been issued, will you meet the call?
Yes… Yes, I will
A Gamified Assessment
For our next assessment we have been asked to create an assessment using Twine.
I am excited about this for a few reasons.
First, I love the idea of gamified assessment. In fact, just last night I was having a conversation with my school-aged kids, and they told me school would be much better if “our tests and homework was more like Assassin’s Creed”. It has been my experience, that the same kids who appear to have little grit when it comes to learning a math concept can also be the ones who will stay up all night trying to get slay a boss in their favorite game. It all reminded me of this video with Paul Gee.
Second, I am very interested in working with Twine. The interface for the teacher seems very logical, and I like that you can use HTML to customize it. While Twine will demand a fairly linear narrative and it appears that the questions always break-down to some sort of objective choice, I still think that I can find some interesting ways to lead a student through a learning/assessment experience.
My semiotic domain
For my assessment, I am focusing on middle-school math. Specifically, I am focusing on the skill of dividing fractions. One reason I find this an interesting study is because of the interaction between the internal and external grammar of the topic. On a conceptual level, dividing by fractions can be a bit opaque. While it is easy to teach students to conceive of dividing with whole numbers by drawing circles and counting up tally marks (one for you, one for me, when you divide by two) what does it mean to divide something by less than one? Why is the quotient bigger than the dividend?
Often, students are taught workarounds. For example, the ever popular KCF (sometimes also taught as KFC-like the yummy chicken place). This method has become so popular there are even songs dedicated to it like the one below:
While it is an effective algorithm, there is something that has always bothered me about KCF (KFC), and that is that kids apply it without really understanding why. It seems to me to reinforce the idea that math (especially math after 3rd grade) is a collection of secret handshakes and complex procedures that don’t relate to reality. So while KCF satisfies the internal grammar of mathematics (it gives you the right answers) it doesn’t help kids actually learn how to do mathematics (external grammar). Likewise, it reinforces a common attitude amongst the peer group that views math as esoteric and unrelatable.
The Escape Room
My plan is to make an escape room:
The Grand Divisor has locked you in his study.
In order to escape, you must decipher his devious puzzles and enter the 8-digit code that unlocks the room.
You will explore the room and are given questions along the way, the answers to these questions make up the numbers of the code.
When you successfully enter the 8-digit code, you will escape.
Assessment As Learning
The Grand Divisor did not realize that your super-intelligent rat,
Denny, is with you. If you get stuck or make a mistake, he will use his magical-mathematical telepathy to teach you what you need to know.
While Denny has incredible mathematical skill, he will not give you answers.
Your problems are yours alone; only you can solve them.
This feature of the game will allow me to cycle students through mini-lessons if there is an idea that they do not understand. If a student misses a question, Twine can be used to branch them into an instructional track before looping them back to the problem to allow them to try it again.
While Denny will teach KCF to help students solve a problem, some of the questions and mini-lessons will focus on the underlying principles of fractions and dividing them, so that students will have a deeper understanding of why we KCF.
Check It with the List
This assessment aligns well with my assessment design checklist, but there are a couple of areas that I am concerned with. The assessment is fairly cut-and-dry in terms of the content. The answers always end up being the selection of one “right” answer. While this is ok, I would prefer something that is a little more flexible. I read that variables can be used in Twine, but I need to explore more how they could be used to create a more personalized experience. Also, I do not know what sort of accessibility features Twine has so this could create some problems.
I am really looking forward to building this assessment and getting to know Twine!
Resources
DMLResearchHub. (2011, August 4). Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy. [Youtube video]. Retrieved from https://www.youtube.com/watch?v=LNfPdaKYOPI&t=2s
Mobile Learning Center. (2015, November 25). Watch Me Flip Dividing Fractions Song.[Youtube video]. Retrieved from https://www.youtube.com/watch?v=8Tv7WunDsLg